| Alpha Green X Escouade Para-Militaire de Green-X Health Corp. base a Magestar |
| | Private 1 Class Rendall «Ron» Tremblay | |
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Rendall «Ron» Tremblay Private 1 Class
Messages : 88 Date d'inscription : 05/08/2008 Age : 34 Localisation : Entrain de réparer le Glitter Boy
| Sujet: Private 1 Class Rendall «Ron» Tremblay Jeu 7 Aoû - 21:52 | |
| Rendall Tremblay, 19 ans, humain ayant pour origines Free Quebec, était, il y a peu, un étudiant en Physique avancée qui laissa les études par manque de fonds. L'université à laquelle il étudia avait comme mandat le développement de canon de Gauss (Coilgun), le grand frère du canon électrique (Railgun), étant capable de projeter d'immenses projectiles à une vitesse détrônant les projectiles de canon à poudre. Là réussit-il à trouver le nombre de spires efficace ainsi que l'espacement limite entre chacun des amas de spires pour projeter hors de l'orbite terrestre un projectile d'une tonne métrique. Ses progrès semblaient abuser d'un pouvoir quelconque (ce qui n'était probablement pas faux, car il semblait d'une concentration inépuisable...)Son professeur, Nicholas Parent, avait poussé l'élève à réaliser son attrait pour la physique en lui fournissant toujours plus de matériel que nécessaire aux exercices de base des cours. À la venue du nouveau trimestre auquel Rendall n'eut plus droit, Dr. Parent fut surpris de l'absence du jeune homme...
S'enrôlant dans l'Alpha Green X Squad afin d'obtenir un revenu, Rendall Tremblay hérite du sobriquet «Ron» et devient le technicien de service en terrain opérationnel pour le Dr. Green. Il se découvre alors une insatiable passion pour les machines qui le cloître au hangar où il finit par passer le plus clair de son temps, avant de finalement partir pour sa première mission... | |
| | | Admin Admin
Messages : 134 Date d'inscription : 05/08/2008 Localisation : Trouver une facon tuer le glitter boy
| Sujet: Re: Private 1 Class Rendall «Ron» Tremblay Dim 10 Aoû - 4:08 | |
| Psi-Tech R.C.C. Psi-Techs are psychics with an innate understanding of technology and an ability to operate, repair and build all kinds of machines, electronics and gadgets. They are essentially Operators with the added benefit of Master Psionic powers. This character can build a radio from a toaster, rebuild a vehicle from mismatched parts, and hack into sophisticated computer networks (even military ones) undetected (via Machine Ghost). However, unlike your prototypical electronics whiz-kid or computer geek, the Psi-Tech is able to mentally interface with machines and devices using his psionic powers. The ability to interface or "communicate" psionically with machines and devices affords the Psi-Tech a mastery over technology unequalled by any nonpsychic human. This is because he can "see" with his mind's eye the inner workings of any device and "sense" where the problem may be, where the regular mechanic and Operator has to disassemble the same device and/or use a diagnostic computer or a series of tests to locate what is wrong or damaged. Additionally, the Psi-Tech instinctively knows exactly how to fix the problem with uncanny precision and speed. Moreover the Psi-Tech is able to figure out how to piece together a working machine in a flash of psychic insight just by looking at parts and components. In addition, the Psi-Tech can easily figure out how to use Techno-Wizard devices, as well as how to operate and repair alien machines. This makes them coveted employees, freelancers and advisors to industry, heads of science and the criminal underworld. It is rumored that even Chi-Town enlists the aid of Psi-Techs in their continuing research and recovery of lost pre- Rifts technology, as well as the secret integration of alien technology. This highly specialized psychic has abilities that are predominantly dedicated to the study, repair, building and the use of machines. Total Recall enables them to call forth an exact schematic or a recollection of work on a similar device; Machine Ghost enables them to commune with computers, and all the various Telemechanics powers make the psychics virtually one with the machines they work on. However, there is a downside to this savant-like affinity with machines, most Psi-Techs are lousy with people. They tend to be quiet and shy. Many are uncomfortable around "normal" people, especially women, and most lack social skills. These mechanical whiz kids are often easily intimidated by those who are outspoken, confident and physically or magically strong. They tend to underestimate themselves in everything except their mechanical aptitude, and the most insecure will shun contact with the outside world, preferring to associate with other Psi-Techs, robots and machines. A handful develop reckless and sometimes vengeful, cruel and murderous alter egos. This repressed personality comes out when the psychic is in control of a powerful machine or piloting power armor or a robot vehicle. Fortunately, such power mad and vindictive "nut cases" are a rarity.
Special Psi-Tech Abilities 1. Telemechanics: The Psi-Tech's inborn expertise with all things technological comes from an enhanced form of the super psionic ability Telemechanics. In most respects, it is identical to the standard power described on page 127 of the Rifts® RPG. Where it differs is that this ability is a constant one that requires no expenditure of I.S.P. on the part of the Psi-Tech. In addition, the duration is doubled. The level of skill expertise is equal to 85% plus 1% per level of experience.
2. Machine & Electrical Diagnosis. The Psi-Tech can sense the cause of a malfunction, pinpoint the problem or damage, and know what needs to be done to fix it (still needs to use/roll for specific skills or psi-powers) — a more specific and specialized form of Object Read. Range: Touch. Duration: Two minutes per level of experience. I.S.P. Cost: 6
3. Soup-Up Machines: The Psi-Tech has a knack for getting the most out of a machine, including vehicles. They can increase the speed, fuel efficiency/range (when applicable), and M.D.C. of vehicles and bots by 10%, and the speed and performance of computers by 15%. They can even tweak weapon systems to increase the effective firing range by 10%, and can jury-rig parts together in an emergency three times faster than what's normal. They perform all mechanical and computer skills about two times faster than normal.
4. Mental link to Robots, Power Armor & Vehicles. In addition to the Machine Ghost and Telemechanic powers, the Psi- Tech can make and maintain mental contact with machines designed to be piloted. In this capacity, the Psi-Tech maintains his own individuality and awareness, but partially becomes the machine as well. This union of man and machine provides the following bonuses beyond the usual robot or vehicle piloting skills the character may have. All apply only when piloting power armor, a giant robot, or a vehicle (hover cycle, car, airplane, 'bot vehicle, etc.). +1 attack/action per melee round. +1 on initiative with the machine. +2 to pull punch of the machine. Run or fly 10% faster. Leap 10% higher and farther. +10% to piloting skill for that machine/special maneuvers.
5. Other R.C.C. Psionic Powers: The character also starts with the psionic abilities of Telemechanic Mental Operation, Telemechanic Paralysis, Telemechanic Possession, Machine Ghost, Object Read, Speed Reading and Total Recall, plus two Sensitive powers of choice.
At each subsequent level, the character gets to select one new power from any of the Physical or Sensitive categories.
The character also gets to select one Super-Psionic ability at levels 2,4, 8, and 12.
6.1.S.P.: 3D4xlO I.S.P. plus the M.E. attribute number. Add an additional 10 I.S.P. per level of experience.
7. P.P.E. Base: 1D6+2
8. Other R.C.C. Bonuses: +5 to save vs Horror Factor when robots or machines are involved, +1 to save vs possession, and +2 on initiative when competing with or against machines and bots.
Dernière édition par Admin le Dim 10 Aoû - 4:18, édité 2 fois | |
| | | Admin Admin
Messages : 134 Date d'inscription : 05/08/2008 Localisation : Trouver une facon tuer le glitter boy
| Sujet: Re: Private 1 Class Rendall «Ron» Tremblay Dim 10 Aoû - 4:09 | |
| Psi-Tech Psychic R.C.C. Alignment: Any Attribute Requirements: I.Q. 10. High M.E. and P.P. attributes are helpful but not required. Race Restrictions: Most common among humans (80%), Elves (6%), Ogres (6%) and 8% others. Both males and females can become Psi-Techs.
R.C.C. Skills: Language: Two of choice (+20%) Literacy: American and one of choice (+10%) Basic Math (+20%) Radio: Basic (+15%) Computer Operation (+20%) Computer Repair (+10%) Computer Programming (+10%) Basic Electronics (+20%) Basic Mechanics (+20%) Mechanical: Two skills of choice (+10%) Pilot: Three of choice (+10%) Read Sensory Equipment (+10%) W.P. Blunt Hand to Hand combat must be selected as an R.C.C. Related skill. Hand to Hand: Basic costs one skill selection, Expert counts as two, and Martial Arts counts as three.
R.C.C. Related Skills: Select five other skills. Plus select two additional skills at levels 2, 4, 7, 10, and 13. All new skills start at level one proficiency. Communications: Any (+10%) Cowboy: None Domestic: None Electrical: Any (+10%) Espionage: None Mechanical: Any (+10%) Medical: None Military: Any involving machines, building & demolitions (+5%) Physical: Any, except Acrobatics, Wrestling or Boxing. Pilot: Any (+5%) Pilot Related: Any Rogue: Computer Hacking only (+15%) Science: Chemistry and Math only (+10%) Technical: Any (+5%) Weapon Proficiencies: Any Wilderness: None
Secondary Skills: The character also gets to select four secondary skills from the previous list at level one, and two at levels 2, 4, 6, 9, 12, and 15. These are additional areas of knowledge that do not get the advantage of the bonus listed in the parentheses. All secondary skills start at the base skill level. Also, skills are limited (any, only, none) as previously indicated in the list.
Standard Equipment: Work coveralls with multiple pockets, several sets of utility-type clothes, durable steel-toed workboots and a suit of light M.D.C. body armor that has been modified with one special feature of the player's choice.
Also has an extensive tool kit, smaller portable tool kit, soldering iron, Wilk's laser scalpel, 1D4 rolls of duct tape, 1D4 rolls of electrical tape, pocket laser distancer, measuring tape, magnifying glass, multi-optics band, tinted goggles, sunglasses, pen flashlight, large flashlight, a half dozen flares, 200 feet (61 m) of lightweight rope, a couple knives, PDD recorder/player, hand-held computer, notebook, mechanical pencil, backpack, reinforced padded briefcase (10 M.D.C.) for fragile equipment and/or compo nents, 1D4 large sacks, and various other personal items and basic tools of the trade. Normally a Psi-Tech has an additional 4D6 spare gadgets, parts and components (circuit boards, electric motors, vehicle drive train, robot arm, etc.) kicking around to build, repair or modify equipment.
Weapons for the Psi-Tech character include a large wrench, a hammer, Vibro-Knife, survival knife, and an energy pistol of choice with four additional E-clips.
Vehicle: A souped-up hover cycle or Land Rover with 10% more M.D.C. and which can go 10% faster.
Money: 4D6xlOO in Universal Credits, plus 4D4xlOOO credits worth of tools, spare parts and components.
Cybernetics: Starts with none and will avoid getting cybernetics except for medical reasons. Although they think cybernetic implants and bionics are great for "other" people, they interfere with psionic powers, and besides, the Psi-Tech can meld with machines whenever they want to. | |
| | | Admin Admin
Messages : 134 Date d'inscription : 05/08/2008 Localisation : Trouver une facon tuer le glitter boy
| Sujet: Re: Private 1 Class Rendall «Ron» Tremblay Dim 10 Aoû - 4:14 | |
| Telemechanics Range: Touch or 5ft away (1.5m) Duration: 10 minutes plus 2 minutes per level of psionic. I.S.P.: 10 Savings Throw: None This ability allows the psionic to mentally communicate and understand machines. This psi-power is a bizarre combination of object read and telepathy, except that it applies to mechanical devices only. By touching any non-artificially intelligent machine, whether it be a bicycle, gun, car or airplane, the psionic will instantly have a complete (although temporary) knowledge of exactly how the machine operates. I must stress that the psionic knows everything about the machine; the complete schematic diagram and operation knowledge are clearly seen in his mind's eye. The level of skill expertise is equal to 80% scholastic skill. When touching an artificially intelligent machine, i.e., computers, the psionic not only understands everything about its operation, repair, access codes, etc., but can actually communicate with it telepathically. This means he can tap into a computer's memory bank without using a terminal because the information would be sent directly into the psionic's mind. Remember, the telepathic link and memory are temporary abilities (although a total recall would be able to call up small bits of info). The psionic's skill knowledge is equal to 88% skill proficiency and applies to all aspects of the machine, its operation, repair, special codes, etc. | |
| | | Rendall «Ron» Tremblay Private 1 Class
Messages : 88 Date d'inscription : 05/08/2008 Age : 34 Localisation : Entrain de réparer le Glitter Boy
| | | | Rendall «Ron» Tremblay Private 1 Class
Messages : 88 Date d'inscription : 05/08/2008 Age : 34 Localisation : Entrain de réparer le Glitter Boy
| Sujet: Re: Private 1 Class Rendall «Ron» Tremblay Mar 9 Sep - 17:05 | |
| Au fur et à mesure de sa forte exposition aux ley lines lors des missions l'envoyant aux abords des terres patrouillées par la Coalition, Rendall se découvrait des anomalies qui l'intriguaient et l'inquiétaient, parfois. La récente utilisation du «Plat de Résistance», créé par Deborah Wilkinson, avait selon lui fait surgir d'autres de ces incongruités. Il lui arrivait de voir des choses que nul ne voyait et commençait peu à peu à douter de sa santé mentale et à craindre d'utiliser de nouveau le «tuyau d'copp.» Bien souvent, il était convaincu d'avoir vu bouger quelqu'objet près de lui et cela le forçait à quitter la pièce, sans quoi il devenait anxieux et constamment harassé par tout mouvement... | |
| | | Rendall «Ron» Tremblay Private 1 Class
Messages : 88 Date d'inscription : 05/08/2008 Age : 34 Localisation : Entrain de réparer le Glitter Boy
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| Sujet: Re: Private 1 Class Rendall «Ron» Tremblay | |
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